This is a personal challenge that I decided to take on. To make a new project, more ambitious than the last one. The initial idea was to make a cube within a cube, with a rubik's cube type manipulation. I refined my ideas, researched, prototyped, to get where I am now (even if I'm not completely finished yet).

This project is much more mature than the first one, I launched it with precise ideas, more game and level design notions. And above all with more experience gained through my internships.

Cube is an isometric narrative labyrinth in a small space with a dark but relaxing atmosphere. The player will have to reach the light to discover the mysteries behind these walls...


More informations: https://timothe-garenaux.com/cube